[ all experiments in this section ]

Information

This is a demonstration of haXe pushing 1,024,000 3D particles (not in realtime, but pretty good considering!), without Alchemy and PixelBender, just pure haXe.

The original idea was from Ralph / UnitOneZero, then further worked on by Joa Ebert; I converted the code to haXe in order to see if it could match or beat the results produced by using Alchemy/PixelBender and in Joa's case by utilizing the new Vector capabilities of flash 10.

Full details and more examples can be found at webr3.org/blog.

Source